Titan Quest Review

Titan Quest is celebrating its 12th birthday this June!

PC gamers have been exploring this world since 2006.  Now that Titan Quest has finally made the jump to PS4 and Xbox One (with a Nintendo Switch release to come), has anything changed?

Let’s be honest.

It feels like a game from 2006 because, well….. it is from 2006.  With that in mind, it wouldn’t be fair to compare it to Victor Vran, Diablo 3, or any other current action RPG available on the market.  The gameplay here is as ancient as the creatures you’re fighting.  It’s more akin to Champions of Norrath or Baldur’s Gate: Dark Alliance, which if you’re familiar with those, is definitely not a bad thing.  The transition to consoles is a bit clunky, but despite the old school feel and dated aesthetics, I find myself itching to power up my character further.

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Your story carries out across Greece, Egypt, Asia & Olympus.  The Titans once ruled the primordial darkness before the Olympian Gods appeared and started the great war.  The Titans were all exiled and imprisoned while the Olympians brought upon the golden age across the mortal realm.  Sometime later, three smaller Titans called Telkines had managed to break the communications conduit the Olympians held between the immortal and mortal realm and in turn, summoned hordes of creatures to terrorize the humans and prepare for the release of the mighty Titans.  That’s where you come in.  After picking your character (Male or Female) and your color of tunic (gotta look good when you’re killing Titans) you’ll start off by killing small fodder like boars and skeletons, and move up to slaying giant boss characters like Minotaurs.  It all starts out a bit slow, but once you gather new abilities and armor, you can’t help but find yourself immersed in it all.

The locales are varied, ranging from forests to musty crypts.  Traversing them is made easier due to the fact that there are fountains that you can revive at if you do end up dying (there is a xp penalty that increases the more you die).  You’re also given the ability to warp from your location and back to the home towns right from the start.  It makes selling your unwanted gear quick and easy so you can immediately jump back into the thick of things.

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Combat starts out like any other game in this genre (translation: SLOW).  You can hold down the square button to do your basic attack (which is later upgraded through your skill tree) and keep it held until all the monsters on screen are dead (your character will just run to the closest enemy nearby).  At first, this was painfully boring.  I fought a high level Centaur in a battle to the death, by holding down square and pushing L1 to heal myself when need be.  However, as you level and progress in your specialization, combat starts to become more lively.  You gain access to new abilities, and once you hit level 8, you can specialize in a 2nd class to add even more abilities and traits to your arsenal.

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Progression is handled in two ways.  The major point of progress is the 8 different classes at your disposal.  There’s Storm, Earth, Nature, Dream & Spirit which are your spell casters.  Your specialties that rely on weapons are Warfare, Rogue, Hunting, & Defense (I chose Warfare and Rogue).  You could technically mix and match whichever classes you want.  You could try and match up Warfare/Rogue (like moi) for a dual wielding warrior with the abilities to cause massive critical hits.  You could also have a Defense/Storm hero that could have amazing defense capabilities and be able to cast bolts of lighting.  The variety in class choice is expansive.  There are separate points that can be dumped into HP, MP, Strength, Intelligence and Dexterity depending on the character you’re trying to build.  These effect the types of armor you can wear, as well as your base stats.

It’s not all great though.  The systems in place here haven’t been updated for the new generation of gamers.  Combat can be clunky, with your character sometimes becoming frozen if you open a chest or pick up items.  This freezing is especially brutal when you’re in battle and your character just stops in place as an assortment of enemies converge on you.  Picking up items is also a chore.  Since you don’t have a mouse and keyboard, you can’t highlight what you want.  Half the time, I just would pick up everything, teleport to home base to sell, and then go back and get the rest.  The quests can be hard to follow, as they don’t show up that well on your map.  Discovering where you have to go is really trial and error.  It all takes a bit of patience to get used to, but I just see it as par for the course when you’re dealing with a game this old.   Hopefully the developers can patch these issues in a future update.


Depending on how you feel about old school action RPGs, it will really effect your enjoyment of the game.  I’m a sucker for the classics so I had no problem with the interface or gameplay.  For $30, you get the base game plus the Immortal Throne DLC (the Ragnarok expansion just released on PC recently, so I assume we will see it on consoles at some point which would be awesome), and 3 difficulty levels, so there’s lots to enjoy.  It’s a bit of a letdown that there isn’t any couch co-op, but if you’ve got friends to play with online, BONUS!  If you love the classics, it’s a fun action RPG to lose yourself in.  – NVJ

Titan Quest is now available on PS4 & Xbox One

Titan Quest on PS4 was provided by THQ Nordic for review purposes

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